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Thread Statistics | Show CCP posts - 47 post(s) |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.26 13:39:00 -
[1]
Edited by: CCP Prism X on 26/01/2009 13:39:23
Originally by: Callistus One question; will these new systems be located in jump range of existing systems? And if so, is it then possible to cyno in and out of them, bypassing the wormholes?
No. Wormholes allow you to reach wormhole space. Anything other means will be considered defective and then an exploit. 
Originally by: Kamikazi ONE Are these 0.0/High-sec/Low-sec ?
They're all treated as nullsec. Even the ones you enter from empire. There was a big discussion on this during the initial sprint but the team was quite adamant on the whole 'exploration' feeling vanishing if CONCORD was going to enforce any of it's rules out there. On the personal side I feel that it's a good way to point out that non-empire isn't inherently evil and deadly. It's the inhabitants that are. 
Originally by: Captain Politics Umm will there be a difference in the quality of the wormholes ? If you can find the same materials in the wormholes in highsec as in low sec it will be gamebreaking... Why live in 0.0 if you can reap the same amount of awards just next to jita ?
Yes. Highsec -> Wormhole space will generally not be as lucrative as nullsec -> Wormhole space. It will however not be as OMFGWTFBBQ*podGoesPop* like either. But wormholes are fickle and unstable beings so you're never 100% certain whether your destination will contain happy hello kitties and unicorns or T+TALHELLDEATH!
P.S. There will be some middleground between happy hello kitties and unicorns and T+TALHELLDEATH!. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.26 14:21:00 -
[2]
Originally by: Gamer4liff
Does this imply that wormhole space accessed through highsec can only be accessed through highsec wormholes? That the exits from the highsec accessed from wormhole space would only lead to empire space as well?
No. You could possibly apply that as a general rule of thumb but that is in no means absolute.
Originally by: Gamer4liff
Let me just walk through a scenario here, let's say I through an ungodly lucky stroke find an untapped dysprosium moon in wormhole space. I use an orca or something to throw up a POS.
Could happen.
Originally by: Gamer4liff
From there I move a few alts to the POS, and use them to leave the system through the wormholes that come and go to ascertain where the new entrances are to move the material out and move fuel in. Then I'd jump them back to the home system.
Could happen.
Originally by: Gamer4liff
Would this be possible? Non-exploitive? I'm not sure how else it could work to find a system where you set up a POS in again without getting exceedingly lucky, there being 1000+ wormhole systems and all.
As far as I can see you're using intended mechanics and working on keeping the POS online and lucrative. I wouldn't expect it to work in all cases though. I could very easily see you finding a wormhole that leads further into wormhole space. You need more fuel for the POS.. so will you look further into space? At some point you might find yourself stuck, with a collapsed wormhole behind you and no way to empire or to your POS.  The trick would be to never loose your frame of reference to the POS, and if that happens.. you might as well just set a new one up. 
I'll do you a solid and point Greyscale this way.  |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.26 17:51:00 -
[3]
Edited by: CCP Prism X on 26/01/2009 17:52:32 Local and Wormhole Space! Removing local from 0.0 has far reaching mechanical implications which are well beyond the scope of the project. Removing local just from wormhole space has been brought up but is not considered a part of the package we absolutely need to deliver. So it's not a top priority and thus hasn't been decided on. I'm somewhat afraid of people feeling it's too instanced if we do and 0.0 is not delayed. But like I said, outside of our scope. Were local to go away from 0.0 that will apply to wormhole space as well.
So can I clone into wormhole space? Nope. Design is you get in through: Wormholes. Who knows what happens in the future though. Technology catches up, new opportunities are created, etc. 
Dedicated probe ships needed. Well, not strictly. The fitting on the core scanner isn't that restrictive so you can fit it on any other ship. But I definitely do not recommend probing out a wormhole and then switching to a BS with no probes, go through it and get lost in space. So, you need someone with probes there but it doesn't have to be his only role.
Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.  But my old score with them aside. They will work in their relevant systems although you never know what systems that is, it's position towards the one you are currently in, the way there or if the great Space Hydra has eaten it. But you can use them to see if you have been there before, yes. I cry inside thinking of the umpteenthousand new little bookmark records in the DB. 
Edit: Also, there is no Space Hydra. /tinfoil right now! |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.27 09:30:00 -
[4]
Motherships, wormholes and High-Sec space! Seems to be a fairly popular question for some reason so I thought I'd touch a bit on that and how we work.
Fact: Certain types of ships cannot enter certain types of space. Fact: We are making wormholes that can lead to certain types of space.
From that we can deduce that we will be making wormholes that can lead to space where certain ships cannot enter. I kind of feel like I have answered the question at this point. If ship type X cannot enter space of type A then it really doesn't matter whether ship type X wants to take a stargate, wormhole or the bus to get there. It can't enter. Much like I'm not allowed to use the Women Locker Rooms regardless of whether I try to sneak in, disguise myself or access the security cameras. If I somehow manage to I'm still breaking the law. 
Oh and I know there is a veldnaught there. You can think of that as a tourist attraction (and if you need to fit it into my weird analogy: It's a nudist colony that was founded before nekkid bodies were made illegal). |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.27 12:31:00 -
[5]
Originally by: Ceist Mashal Excited for this! My question is if the W-spaces will have WH(wormhole) entrances from to seperate sovereignties? For instance; an entrance in amarr space and an entrance in gallente space leading to the same W-space.
That is totally possible. You could even get that exact effect without any entry into wormhole space!  And that is in no way bound to empire2empire type of connections, just more likely than empire2nullsec for example. |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.27 12:47:00 -
[6]
Originally by: JiJiCle Edited by: JiJiCle on 27/01/2009 12:43:00
Originally by: Xennith i didnt think there were going to be k<>k links, thats pretty epic.
It wont there could be : K-system <=WH=> W-system <=WH=> K-system but NOT : K-system <=WH=> K-system
Originally by: Brutal Bruno Any news on when it will hit SiSi???
  
I just said there would be a possibility K<->K connections.  I emphasize possibility to ensure that people don't expect that to be the norm. |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.28 15:09:00 -
[7]
Originally by: Khanto Thor CCP...a couple of questions:
How many open wormholes can there be in a wormhole system?
In wormhole space, if the next wormhole found is to restrictive to let your gang of ships through, can you keep scanning for wormholes, until one matches the mass of your ships? or does the open wormhole have to collapse before any new wormholes can be discovered?
With the exception of systems that are forced to have at least one wormhole inside of them, a given system could theoretically have all the existing wormholes within it.
The latter depends on whether there are any other wormholes there or not. Collapsing the wormhole you already have will not guarantee a new wormhole spawning in your current system, unless your system is one of those previously mentioned systems that are forced to have at least 1 wormhole in them at any given moment.
It's really not as nice and comfy over there as some of the proponents of Alliances claiming everything with POSs would like you to think. I'm quite looking forward to following to seeing these plans unfold upon launch. 
P.S. You got an expansion that starts with a Q! Now you want systems as well! 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.28 16:32:00 -
[8]
Originally by: Zackalwe
Originally by: CCP Prism X
It's really not as nice and comfy over there as some of the proponents of Alliances claiming everything with POSs would like you to think. I'm quite looking forward to following to seeing these plans unfold upon launch. 
I find in a lot of MMOs the devs consistently underestimate the resourcefulness and determination of some of their playerbase. If it turns out that deathstars do end up on the majority of good moons, will you then agree that allowing this was a mistake and make changes to the mechanics?
You're reading something between the lines, that isn't there at all. Perhaps I should have been more explicit in what posts I was referring to but personalizing comments like that hasn't worked very well for me in the past.
Let me rephrase that for you: It's really not as nice and comfy over there as some of the proponents of Alliances claiming everything with POSs would like you to think. I'm quite looking forward to following to seeing these plans unfold upon launch.  However, as we now know, we did always intend to allow industrious people to set up shop in wormhole space. Otherwise there is nothing stopping us from making a flat out ban on POSs in WHS. To answer your example, I see nothing wrong with that. That was not what I was referring to at all. My point is that you are perhaps underestimating the effort involved on a larger scale and I am indeed looking forward to see whom is under-estimating whom in that regard. But my comment had absolutely nothing to do with huge alliances being unable to ''claim'' a single system.
On a personal note: I'm a player as well man. I've been an MMO player for much longer than I've been an MMO developer. And I'd have to have been playing some.. apocryphal.. MMOs to think that devs will always out-think players. I would also have to have zero programming experience.  |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.28 17:22:00 -
[9]
Edited by: CCP Prism X on 28/01/2009 17:24:25
Originally by: Rakshasa Taisab No, CCP PrismX is actually saying that there are two classes of wormspace systems. Those that _MUST_ have at least one wormhole, and those that might have zero or more.
Time flies like an arrow! (If you got that you're pretty spiffy!)
My bad, the quote strictly references wormhole space systems and I totally violated the contextual scope.  I was referring to any given system, not strictly just wormhole space. However, I would argue that the definition does not change the possible meaning of my post, just removes the ambiguity. I never expressed any *need* for systems with no wormholes in them like I expressed the need for the other (Excuses, excuses, excuses! Thank god for that unless..). 
At any rate: As it stands the in-out trick will do you a lot of good to dictate connections from W-K and I, for one, dislike that. I am however known to be difficult to the point of malice so you don't need to worry just yet. The team does recognize the issue at hand and is contemplating whether it should be addressed and if so, how. It should be expressed again, as Whisper commented on, that the nature of SCRUM is such that nothing here is set in stone. I know all developers say this during these kinds of discussions but SCRUM is made for that. So, things might change.. that's the point of getting the feedback from you guys (although I also like the "OOohh"s and "AAAaaah"s).  |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.28 17:32:00 -
[10]
Originally by: Granmethedon III It's probably been said, but the in-out trick could easily be resolved by making ALL wormholes one way only.
Yes it has, but as I see it that would go against the core design. Although everything is mutable that would be a huge change that should *not* be made for that express purpose alone. It should be a reaction to a core mechanics change, it would require the answer to the question of "Why do we want wormhole space?" to change. Not a possibly exploitative mechanic surfacing. 
That being said, the code architecture is not done in such a draconic manner that it's impossible to switch. We might even, possibly at some point, maybe, i wish i had more words to indicate utter uncertainty, have two kinds of worm holes. 1-Way and 2-Way. Hell, we could probably put a permanent wormhole somewhere that would simple throw you out the exit of a random, already existing wormhole.
What I'm trying to say is: Impossible is what we put on our cereal in the morning.  |
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CCP Prism X
Gallente C C P CCP

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Posted - 2009.01.29 16:47:00 -
[11]
Originally by: royal killer I have a question, so let's say your in the middle of Delve and find a wormhole, you enter it...with me so far?
Now, lets say you find an exiting warmhole ... could that warmhole suddenly make you be in Jita ?
And what about vice-versa (That's so not spelled right.) ? Say, your in Jita, find a warmhole, go trough it...have ur fun in there and when you find the exiting warmhole, you suddenly appear in the middle of a 300vs300 fight deep down in Stain ? 
Yes, this could happen: Jita <==WormHole 1==> WormHole System <==WormHole 2==> System in Delve But the wormhole you exit through, from Jita in the WHS will take you from the WHS back to Jita (2-way link).
Seeing as I'm already repeating myself, this is also possible: Jita <==WormHole 1==> System in Delve
However, you would not expect to land in the middle of a fleet fight. It could happen but that would mean people had taken the fleet fight willingly to the entrance you're exiting. But it -->would<-- be SOCOOL if you'd suddenly pop out of a new wormhole that is just spawning in the middle of a fleet fight, launches you out at umpteenmillion KmS and starts sucking in half of the fleefight due to proximity. 
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